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December 2020 - Present

Unity Technologies
Senior Software Engineer, Engine Support

Provide expert-level technical support for Unity engine core systems including build pipeline, serialization, asset database, performance optimization, and scripting frameworks. Resolve complex technical issues for game development studios and enterprise clients across diverse industries. Contributed to knowledge base articles and internal documentation to improve team efficiency. Recognized for exceptional performance with promotions from Junior to Mid-level and to Senior Engineer. Consistently ranked among top-performing support engineers, maintaining high customer satisfaction ratings while handling challenging technical cases. Chosen to lead a dedicated engineer program with key customers, working closely with them to provide technical guidance. Continuously collaborate with engineering teams to escalate and resolve engine issues, serving as a technical bridge between customers and development.


January 2024 - July 2024

Udacity
Nanodegree Program in C++

Completed Udacity’s comprehensive C++ program focusing on modern C++ programming principles and practices. Developed expertise in memory management, object-oriented design, concurrency, and system design through multiple project-based assignments. Built applications including a route planning system using A* search algorithm, process monitoring tool leveraging Linux system interfaces, and a multithreaded memory management system. Enhanced programming skills in performance optimization, debugging complex code, and working with low-level system operations.


January 2023 - March 2023

edX - UC San Diego
CSE167x: Computer Graphics

Completed UC San Diego’s comprehensive online computer graphics course covering fundamental concepts including 3D transformations, viewing and projection, shading, and rendering techniques. Gained practical experience implementing graphics algorithms in C++ and OpenGL, building interactive 3D scenes with lighting models, texture mapping, and camera controls. Enhanced understanding of the mathematical foundations behind modern computer graphics systems and real-time rendering.


October 2020 - December 2020

Iron Hack
Data Analytics Full-time Bootcamp

Awarded a competitive scholarship through “The Sims and Ironhack Scholarship Program” for this intensive data analytics program. Developed proficiency in Python, SQL, data visualization tools (Tableau, PowerBI), and statistical analysis. Completed multiple data projects including data cleaning, exploratory analysis, and predictive modeling. Created interactive dashboards and visualizations to communicate insights from complex datasets. Applied machine learning techniques to solve real-world business problems, demonstrating both technical skills and analytical thinking.


July 2020 - October 2020

CESA
Software Developer

Designed and developed a gamified application for CESA - Colegio de Estudios Superiores de Administración (College of Higher Administration Studies) to boost employee engagement and organizational culture. Created interactive challenges, achievement systems, and social features using Unity3D and C# for desktop platforms.


May 2019 - August 2020

Toro-Labs
Unity Developer

Participated in the development of six cross-platform virtual laboratories for CloudLabs, creating interactive simulations for educational and professional training. Implemented complex scientific and industrial processes in Unity3D, featuring realistic physics, accurate visualizations, and engaging gamification elements. Optimized performance across web, desktop, and mobile platforms, enabling seamless access to educational content. Projects are actively used by educational institutions and industry partners for hands-on training in STEM fields.


October 2017 - March 2020

M&S Holding Group
Software Engineer

Participated in the development of two major simulation projects: TractorSim, an immersive agricultural machinery simulator with realistic physics and environmental conditions for operator training, and CAS (Campaign Artillery Simulator), a sophisticated military training platform. Designed and implemented core systems for vehicle dynamics, terrain interaction, and user interfaces using Unity3D and C#. Collaborated with domain experts to ensure accurate simulation of equipment operation and tactical scenarios. Contributed to additional software projects.


August 2017 - February 2018

3dementes
XR Developer

Developed immersive VR experiences for major Colombian brands including Bimbo, Homecenter, and Avianca, driving customer engagement and brand activation. Created interactive architectural visualizations using Unreal, implementing realistic visuals, and user navigation.


January 2017 - April 2017

University of Ontario Institute of Technology
Scholarship - Emerging Leaders in the Americas Program, Game Development and Entrepreneurship - Computer Science

Developed my capstone project: “Cardiac Auscultation Virtual Reality App” — an immersive medical training simulation that combined realistic 3D patient models, accurate heart sounds, and gamification elements. The application served as an interactive learning tool for medical students to practice cardiac examination procedures in a risk-free virtual environment. Leveraged Unity3D, C#, and mobile VR technologies to create an engaging educational experience that enhanced diagnostic skills through practical simulation.


November 2016 - January 2017

Unity Technologies
Unity Certified Developer

Selected for a competitive government-sponsored professional development program to achieve Unity’s industry-recognized certification. Demonstrated proficiency in the Unity game engine ecosystem, including 3D programming, cross-platform deployment, performance optimization, and interactive design. Successfully passed rigorous exams covering core Unity development competencies including scripting, UI systems, physics, animation, and asset management. This certification validated expertise in creating professional-grade interactive experiences across multiple platforms.


2012 - 2017

Universidad Militar Nueva Granada
Multimedia Engineer

A comprehensive degree that combined computer science, digital media design, and interactive technologies. The program provided a strong foundation in software development, 3D modeling, animation, user experience design, and digital content creation while emphasizing project-based learning and interdisciplinary collaboration for creating innovative multimedia applications and solutions.