Sergio Prada
Senior Software Engineer @ Unity Technologies
I help the studios behind some of the world's biggest games ship on Unity — resolving high-severity escalations, unblocking launches, and landing fixes in the engine itself.

· Publicly credited in Cities: Skylines II and V Rising
· Dedicated Support Engineer for two of the world's highest-grossing mobile game studios, resolving complex engine-level issues and driving escalations with Unity's engineering teams.
About Me
I'm a Senior Software Engineer at Unity Technologies, based in Montreal, Canada, after relocating from my native Colombia. Over the course of my career, I've worked across a wide range of real-time 3D applications, from brand activation games and virtual simulators to multi-platform educational software and, today, solving complex technical challenges for some of Unity's largest customers worldwide.
I speak Spanish and English and am currently learning French. Outside of work, I'm a proud father who enjoys video games, movies, technology, the outdoors, and motorcycling. I plan to continue finding joy in life with my beautiful partner and family.
Career at a Glance
Senior Software Engineer with 9+ years of experience building, optimizing, and supporting real-time 3D software across game engine internals, simulators, VR, and multi-platform applications. Deep expertise in Unity engine architecture, C++ and C#, performance profiling and optimization, memory management, and build systems and CI/CD.
Trusted to solve complex technical challenges for Unity's largest game studios and enterprise customers worldwide, from engine-level debugging and performance issues to production-critical escalations. Contributions have shipped directly in the Unity engine and in shipped AAA titles.
- Dec 2020 – Present
Senior Software Engineer, Engine Support · Unity Technologies - Jul 2020 – Oct 2020
Software Developer · CESA (Colegio de Estudios Superiores de Administración) - May 2019 – Aug 2020
Unity Developer · Toro-Labs - Oct 2017 – Mar 2020
Software Engineer · M&S Holding Group - Aug 2017 – Feb 2018
XR Developer · 3dementes
Latest posts
- Chasing a GPU memory leak in the Profiler
A GPU memory leak that only happened when switching scenes with the Profiler attached — and what it taught me about owning a fix end to end.
- Unfreezing millions: hunting an 8-year-old race condition
How a mobile game freeze that had been shipping for eight years was finally root-caused: a race condition hidden by ARM instruction reordering.