Curriculum Vitae
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Jan 2024 โ Jul 2024
C++ Nanodegree ยท UdacityModern C++: memory management, OOP, concurrency, and system design. Projects included an A* route planner, a Linux process monitor, a multithreaded traffic simulation, and a memory-managed chatbot.
Jan 2023 โ Mar 2023
CSE167x: Computer Graphics ยท edX โ UC San Diego3D transformations, viewing/projection, shading, and rendering, implemented in C++ and OpenGL.
Dec 2020 โ Present
Senior Software Engineer, Engine Support ยท Unity TechnologiesExpert-level technical support for Unity engine core systems, serving game studios and enterprise clients across industries.
- Resolved 700+ support cases in five years โ 85% at escalation priority, primarily for enterprise and premium customers โ across engine subsystems including scripting, asset & scene management, build pipeline, IL2CPP, and ECS, on desktop and mobile platforms.
- Filed and reproduced 70+ engine bug reports from customer projects, feeding verified fixes back into Unity releases.
- Contribute C++ and C# fixes directly to the Unity engine source, including a GPU memory-leak fix in the Profiler, Asset Database GUID-search tooling, and configurable worker-thread counts for containerized CI environments.
- Root-caused an eight-year-old engine race condition (ARM instruction reordering) that froze roughly 1.2 million sessions per month for a top-grossing mobile title โ engine fix landed eight weeks after the first report.
- Delivered an emergency workaround and fast engine patch for a AAA studio's launch-blocking crash in a containerized build environment, days before their soft launch.
- Selected as Named Support Engineer for two of the world's top-grossing mobile game studios, serving as the technical bridge between customers and engine R&D.
- Represented the Engine Support team in customer meetings at GDC 2025.
- Promoted twice (Junior โ Mid-level โ Senior) while consistently ranking among the top-performing support engineers and maintaining high customer-satisfaction ratings.
- Credited in shipped titles Cities: Skylines II and V Rising for Unity engine and console support.
- Author knowledge-base articles and internal documentation that improve team efficiency and case resolution times.
C++C#Unity EngineIL2CPPProfilingBuild SystemsDockerCI/CDGitOct 2020 โ Dec 2020
Data Analytics Bootcamp (full-time) ยท IronhackAwarded "The Sims & Ironhack" competitive scholarship. Python, SQL, Tableau/Power BI, statistical analysis, and applied machine learning.
Jul 2020 โ Oct 2020
Software Developer ยท CESA (Colegio de Estudios Superiores de Administraciรณn)- Designed and developed a gamified desktop application to boost employee engagement and organizational culture, with interactive challenges, achievement systems, and social features.
Unity3DC#May 2019 โ Aug 2020
Unity Developer ยท Toro-Labs- Developed six cross-platform virtual laboratories for CloudLabs โ interactive STEM simulations used by educational institutions and industry partners for hands-on training.
- Implemented realistic physics and accurate scientific/industrial process visualization; optimized performance across web, desktop, and mobile targets.
Unity3DC#WebGLMobileOct 2017 โ Mar 2020
Software Engineer ยท M&S Holding Group- Core developer on TractorSimยฎ, an agricultural machinery training simulator: vehicle dynamics and physics, custom input systems, D-Box motion platform integration, SQL databases, graphics, and course design.
- Built two versions of CAS (Campaign Artillery Simulator), a military training platform integrating VBS3 and Unity; collaborated with domain experts to ensure accurate equipment and tactical simulation.
Unity3DC#VBS3SQLPhysics SimulationAug 2017 โ Feb 2018
XR Developer ยท 3dementes- Developed immersive VR brand-activation experiences for major Colombian brands including Bimbo, Homecenter, and Avianca.
- Created interactive architectural visualizations in Unreal Engine with realistic rendering and user navigation.
Unity3DUnreal EngineVRC#Jan 2017 โ Apr 2017
Game Development & Entrepreneurship โ ELAP Scholarship ยท University of Ontario Institute of TechnologyEmerging Leaders in the Americas Program scholarship. Capstone: a cardiac-auscultation VR training app for medical students (Unity3D, mobile VR).
Nov 2016 โ Jan 2017
Unity Certified Developer ยท Unity TechnologiesGovernment-sponsored professional certification covering scripting, UI, physics, animation, asset management, and cross-platform deployment.
2012 โ 2017
Multimedia Engineering (BSc) ยท Universidad Militar Nueva GranadaComputer science, digital media, and interactive technologies, with project-based, interdisciplinary work.
- Unity Engine & Editor internals
- C# / .NET
- Modern C++
- Performance profiling & optimization
- Memory management & crash analysis
- Build pipeline & IL2CPP
- Docker & containerized builds
- CI/CD & automation
- Git & code review
- VR/XR development
- Computer graphics (OpenGL)
- Data analytics (Python
โSergio really went above and beyond, worked extra hours and provided very detailed, quality answers regularly to the customer. The customer was facing random crashes in a containerized environment eight days before their soft launch โ we provided an immediate workaround, a very fast patch from Sergio, and a fix to the engine.โ
Launch-blocking escalation for a AAA publisher
โThanks so much for being on top of this ticket. Best collaboration ever.โ
โIncredible work! This is an amazing success story and testament to your abilities and willingness to go deep into the investigation for both of these customers.โ
Root-causing an eight-year-old engine race condition that froze millions of sessions per month for two of the world's top-grossing mobile games
โSergio did a fantastic job of representing the Engine Support team, getting into the technical details and truly showing his passion for Unity to all of our customers.โ
GDC 2025 customer meetings
โOutstanding job โ nothing but fantastic feedback from the studio. This ticket was crucial, as it was preventing the team from delivering a new build to investors. They managed to deliver on time, which was vital for securing ongoing funding.โ
Urgent networking escalation for an online-world studio
โAmazing work researching their issue and systematically going through the possibilities โ he was even off ill while working through the ticket, but because of the urgency of the request, pushed on through.โ
Urgent escalation for a global engineering & technology company
Sergio Prada
Senior Software Engineer @ Unity Technologies โ Engine Support
Montreal, Canada ยท sergioeprada@hotmail.com
Senior Software Engineer with 9+ years building and supporting real-time 3D software: game engine internals, simulators, VR, and multi-platform applications. Deep expertise in Unity engine architecture, C++ and C#, performance profiling and optimization, memory management, and build pipelines / CI-CD. Trusted technical escalation point for Unity's largest game studios and enterprise customers worldwide, with fixes contributed directly to the Unity engine source and credits in shipped AAA titles.
GitHub ยท LinkedIn ยท X (Twitter)
Experience
Senior Software Engineer, Engine Support โ Unity Technologies
Expert-level technical support for Unity engine core systems, serving game studios and enterprise clients across industries.
- Resolved 700+ support cases in five years โ 85% at escalation priority, primarily for enterprise and premium customers โ across engine subsystems including scripting, asset & scene management, build pipeline, IL2CPP, and ECS, on desktop and mobile platforms.
- Filed and reproduced 70+ engine bug reports from customer projects, feeding verified fixes back into Unity releases.
- Contribute C++ and C# fixes directly to the Unity engine source, including a GPU memory-leak fix in the Profiler, Asset Database GUID-search tooling, and configurable worker-thread counts for containerized CI environments.
- Root-caused an eight-year-old engine race condition (ARM instruction reordering) that froze roughly 1.2 million sessions per month for a top-grossing mobile title โ engine fix landed eight weeks after the first report.
- Delivered an emergency workaround and fast engine patch for a AAA studio's launch-blocking crash in a containerized build environment, days before their soft launch.
- Selected as Named Support Engineer for two of the world's top-grossing mobile game studios, serving as the technical bridge between customers and engine R&D.
- Represented the Engine Support team in customer meetings at GDC 2025.
- Promoted twice (Junior โ Mid-level โ Senior) while consistently ranking among the top-performing support engineers and maintaining high customer-satisfaction ratings.
- Credited in shipped titles Cities: Skylines II and V Rising for Unity engine and console support.
- Author knowledge-base articles and internal documentation that improve team efficiency and case resolution times.
Software Developer โ CESA (Colegio de Estudios Superiores de Administraciรณn)
- Designed and developed a gamified desktop application to boost employee engagement and organizational culture, with interactive challenges, achievement systems, and social features.
Unity Developer โ Toro-Labs
- Developed six cross-platform virtual laboratories for CloudLabs โ interactive STEM simulations used by educational institutions and industry partners for hands-on training.
- Implemented realistic physics and accurate scientific/industrial process visualization; optimized performance across web, desktop, and mobile targets.
Software Engineer โ M&S Holding Group
- Core developer on TractorSimยฎ, an agricultural machinery training simulator: vehicle dynamics and physics, custom input systems, D-Box motion platform integration, SQL databases, graphics, and course design.
- Built two versions of CAS (Campaign Artillery Simulator), a military training platform integrating VBS3 and Unity; collaborated with domain experts to ensure accurate equipment and tactical simulation.
XR Developer โ 3dementes
- Developed immersive VR brand-activation experiences for major Colombian brands including Bimbo, Homecenter, and Avianca.
- Created interactive architectural visualizations in Unreal Engine with realistic rendering and user navigation.
Education & Certifications
C++ Nanodegree
Modern C++: memory management, OOP, concurrency, and system design. Projects included an A* route planner, a Linux process monitor, a multithreaded traffic simulation, and a memory-managed chatbot.
CSE167x: Computer Graphics
3D transformations, viewing/projection, shading, and rendering, implemented in C++ and OpenGL.
Data Analytics Bootcamp (full-time)
Awarded "The Sims & Ironhack" competitive scholarship. Python, SQL, Tableau/Power BI, statistical analysis, and applied machine learning.
Game Development & Entrepreneurship โ ELAP Scholarship
Emerging Leaders in the Americas Program scholarship. Capstone: a cardiac-auscultation VR training app for medical students (Unity3D, mobile VR).
Unity Certified Developer
Government-sponsored professional certification covering scripting, UI, physics, animation, asset management, and cross-platform deployment.
Multimedia Engineering (BSc)
Computer science, digital media, and interactive technologies, with project-based, interdisciplinary work.
Skills
- Unity Engine & Editor internals
- C# / .NET
- Modern C++
- Performance profiling & optimization
- Memory management & crash analysis
- Build pipeline & IL2CPP
- Docker & containerized builds
- CI/CD & automation
- Git & code review
- VR/XR development
- Computer graphics (OpenGL)
- Data analytics (Python
Languages
- Spanish โ Native
- English โ Full professional proficiency
- French โ Learning