Curriculum Vitae

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  1. Jan 2024 โ€“ Jul 2024
    C++ Nanodegree ยท Udacity

    Modern C++: memory management, OOP, concurrency, and system design. Projects included an A* route planner, a Linux process monitor, a multithreaded traffic simulation, and a memory-managed chatbot.

  2. Jan 2023 โ€“ Mar 2023
    CSE167x: Computer Graphics ยท edX โ€” UC San Diego

    3D transformations, viewing/projection, shading, and rendering, implemented in C++ and OpenGL.

  3. Dec 2020 โ€“ Present
    Senior Software Engineer, Engine Support ยท Unity Technologies

    Expert-level technical support for Unity engine core systems, serving game studios and enterprise clients across industries.

    • Resolved 700+ support cases in five years โ€” 85% at escalation priority, primarily for enterprise and premium customers โ€” across engine subsystems including scripting, asset & scene management, build pipeline, IL2CPP, and ECS, on desktop and mobile platforms.
    • Filed and reproduced 70+ engine bug reports from customer projects, feeding verified fixes back into Unity releases.
    • Contribute C++ and C# fixes directly to the Unity engine source, including a GPU memory-leak fix in the Profiler, Asset Database GUID-search tooling, and configurable worker-thread counts for containerized CI environments.
    • Root-caused an eight-year-old engine race condition (ARM instruction reordering) that froze roughly 1.2 million sessions per month for a top-grossing mobile title โ€” engine fix landed eight weeks after the first report.
    • Delivered an emergency workaround and fast engine patch for a AAA studio's launch-blocking crash in a containerized build environment, days before their soft launch.
    • Selected as Named Support Engineer for two of the world's top-grossing mobile game studios, serving as the technical bridge between customers and engine R&D.
    • Represented the Engine Support team in customer meetings at GDC 2025.
    • Promoted twice (Junior โ†’ Mid-level โ†’ Senior) while consistently ranking among the top-performing support engineers and maintaining high customer-satisfaction ratings.
    • Credited in shipped titles Cities: Skylines II and V Rising for Unity engine and console support.
    • Author knowledge-base articles and internal documentation that improve team efficiency and case resolution times.
    C++C#Unity EngineIL2CPPProfilingBuild SystemsDockerCI/CDGit
  4. Oct 2020 โ€“ Dec 2020
    Data Analytics Bootcamp (full-time) ยท Ironhack

    Awarded "The Sims & Ironhack" competitive scholarship. Python, SQL, Tableau/Power BI, statistical analysis, and applied machine learning.

  5. Jul 2020 โ€“ Oct 2020
    Software Developer ยท CESA (Colegio de Estudios Superiores de Administraciรณn)
    • Designed and developed a gamified desktop application to boost employee engagement and organizational culture, with interactive challenges, achievement systems, and social features.
    Unity3DC#
  6. May 2019 โ€“ Aug 2020
    Unity Developer ยท Toro-Labs
    • Developed six cross-platform virtual laboratories for CloudLabs โ€” interactive STEM simulations used by educational institutions and industry partners for hands-on training.
    • Implemented realistic physics and accurate scientific/industrial process visualization; optimized performance across web, desktop, and mobile targets.
    Unity3DC#WebGLMobile
  7. Oct 2017 โ€“ Mar 2020
    Software Engineer ยท M&S Holding Group
    • Core developer on TractorSimยฎ, an agricultural machinery training simulator: vehicle dynamics and physics, custom input systems, D-Box motion platform integration, SQL databases, graphics, and course design.
    • Built two versions of CAS (Campaign Artillery Simulator), a military training platform integrating VBS3 and Unity; collaborated with domain experts to ensure accurate equipment and tactical simulation.
    Unity3DC#VBS3SQLPhysics Simulation
  8. Aug 2017 โ€“ Feb 2018
    XR Developer ยท 3dementes
    • Developed immersive VR brand-activation experiences for major Colombian brands including Bimbo, Homecenter, and Avianca.
    • Created interactive architectural visualizations in Unreal Engine with realistic rendering and user navigation.
    Unity3DUnreal EngineVRC#
  9. Jan 2017 โ€“ Apr 2017
    Game Development & Entrepreneurship โ€” ELAP Scholarship ยท University of Ontario Institute of Technology

    Emerging Leaders in the Americas Program scholarship. Capstone: a cardiac-auscultation VR training app for medical students (Unity3D, mobile VR).

  10. Nov 2016 โ€“ Jan 2017
    Unity Certified Developer ยท Unity Technologies

    Government-sponsored professional certification covering scripting, UI, physics, animation, asset management, and cross-platform deployment.

  11. 2012 โ€“ 2017
    Multimedia Engineering (BSc) ยท Universidad Militar Nueva Granada

    Computer science, digital media, and interactive technologies, with project-based, interdisciplinary work.